Inspirus Rex

Inspirus Rex is an artefect ooo orichalcum Dragon Sigh Wand with red jade accents and engravings.

It is currently in the possession of Päf Brehelmere.

Game Mechanics
Dragon Sigh Wand, Artefact Heavy Archery Weapon

Accuracy: +1/+5/+3*/+1*/-1*; Dam: +18; Overwhelming: 5; Attunement: 5

Tags: Lethal, Archery (short), Flame (included in the Game Mechanics), Slow

A Solar who attunes to Inspirus Rex gains Explosive Creativity at no cost.

Explosive Creativity
Cost: 2m, + 1 mote per reload; Minimums: Essence 1; Type: Reflexive Keywords: Perilous Duration: until next turn Prerequisites: none

Using this Evocation removes the Slow tag from Inspirus Rex until the character's next turn. Essence reloads the weapon reflexively at the cost of 1 mote per reload, allowing for counter-attacks or multiple attacks for the duration.

All-Consuming Idea
Cost: 4m 1w; Minimums: Essence 2; Type: Supplemental Keywords: decisive-only, perilous Duration: instant Prerequisites: Explosive Idea

Damage inflicted with this attack is rolled again as withering damage, ignoring soak, on the attacker's next turn. Initiative lost by the target is not gained by the attacker. Any Initiative damage inflicted is rolled again as withering damage, ignoring soak, on the attacker's next turn, and so on until no damage is inflicted. The Evocation's effects end prematurely if the target is Crashed or Incapacitated. If the target is crashed by the Evocation's effects, the attacker gains a point of Willpower.

Genious-Sparking Inferno
Cost: 3m 1w; Minumums: Essence 3; Type: Reflexive Keywords: decisive-only Duration: until sunrise Prerequisites: All-Consuming Idea

The burning of a soul is momentous and inspiring thing. After filling the Incapacitated health level of a target with a flame attack form Inspirus Rex, the character can reflexively activate this Evocation to roll (Perception + Occult). Each success garnered on the roll grants 1 die of Inspiration that can be stored for the duration of the Evocation, to a maximum of (Essence + 1) dice. The character can thereafter spend dice of Inspiration as non-charm dice on any action in which creativity and inspirition could be beneficial (subject to storyteller's approval). Inspiration must be spent all at once and you can't store or stack multiple Inspirations; if you activiate this Evocation while still having Inspiration, only the highest Inspiration is kept.