Prone

Certain attacks (such as Smashing attacks made by hammers, or being thrown by a grappler) can leave a character prone — knocked forcefully to the ground.

A prone character must take a rise from prone combat action to regain his footing.

As long as a character is prone, he suffers a -1 penalty to his Parry, a -2 penalty to his Evasion, a -3 penalty to attacks, and cannot take any movement actions other than to rise from prone. He also automatically fails all attempts to resist rush and disengage actions.