Dreamtide

Dreamtide was the blade of Rahquiel, leader of a fair folk raiding party against Shiro Kisada.

It is an artefact oooo Grand Daiklave.

It was fashioned out of a moonbeam, a stolen glance from Luna sculpted and decorated, polished and caressed into a weapon of power and beauty.

Grand Daiklave, Artefact Heavy Melee Weapon
Acc +1; Dam +14; Def +0; Overwhelming 5; Attunement 5; Lethal, Melee, Balanced, Reaching,Two-Handed

Dreamtide laches onto an attuned weilder's Intimacies of Defining intensity. These intimacies cannot be diminished in intensity by any means as long as the weilder remains attuned to Dreamtide. Any effect that would temporarely diminish or suppress the intimacy is simply ignored. An effect that would permanently reduce or negate the intimacy (such as a volontary attempt by the character, a supernatural effect, etc.) provokes limit gain as if the character had acted against the intimacy, but will last no more than a single scene.

Dreamtide generates an evocation specific to each of the weilder's Defining Intimacies.

Conquering Strength Erupting
"The Strong Survive"

Cost: 5m, 1w; Minimums: Essence 1;  Type: Reflexive; Keywords: Dual ; Duration: instant; Prerequisites: none

Activating this evocation allows the character to use supernatural strength and conviction to bolster a parry attempt. When used to defend from an attack made by an ennemy with a lower Strength attribute, the attack is ignored and always successfully parried. Against a withering attack made by an ennemy with a Strength attribute equal to or greater than the defender's, the attack's raw damage (before soak) is reduced by an amount equal to the Parry Denfense value used to defend. Against a decisive attack made by such an ennemy, the attack's raw damage (before hardness) is reduced by an amount equal to the character's Strength.

This evocation can be used once per scene, unless reset by crashing or incapacitating the strongest ennemy involved in the combat.

Burning Beacon of Conviction
"Fight for a Cause"

Cost: 7m, 3a; Minimums: Essence 1;  Type: Simple Keywords: Perilous, Psyche ; Duration: 3 turns ; Prerequisites: none

Invoking this evocation, the character utters a simple truth, channels his anima into the blade and and raises Dreamtide high above his head, letting her shine wisdom and enlightenment on the surrounding bystanders. When using this evocation, the character invokes one of his defining intimacy and roll (Charisma + Integrity) with (Essence) bonus successes agains the Revolve (modified by appropriate intimacies) of characters in short range. Victims whose Resolve is overcome gain the invoked Defining Intimacy for 3 turns unless they spend 2 willpower points. Victims who can't or choose not to pay the willpower cost treat the Intimacy like any other and must act accordingly.

At Essence 4+, This evocation affects everyone in medium range.

Depending on the Intimacy invoked, this evocation can rally bystanders to join a fight, turn soldiers against their generals or sow discord amonst faithful parishioners.