Nephwrack

Ancient, powerful ghosts who have delved deeper than any being ever should into the world-carcasses of the slain ancients, the nephwracks have been broken by the revelations found within. What emerges from the cracks of the Underworld’s depth are the priest-kings of oblivion, deranged but coldly intelligent, wielding power beyond any ghost save the Deathlords.

Sorcery
Nephwracks are almost all initiates of the Terrestrial Circle of sorcery. Most know at least a few spells, while some will know all listed in this book and potentially more (though as spirits, they cannot learn Demon of the First Circle or Summon Elemental ).

A nephwrack may draw power from its madness once per scene, reflexively rolling its current Willpower and losing a point for each die that does not come up a success to gain (10 + [Willpower lost x 2]) sorcerous motes that last for the duration of the scene or until spent, whichever comes first.

Whenever they kill a living creature, they gain sorcerous motes equal to (its Essence).